Mesreg - Daan De Gersem

Concept Artist & Game Designer


Hi! Welcome! I'm Daan, a Belgian artist and game designer. Now that you're here, feel free to take a look around my portfolio.
Thanks for stopping by!

Concept Art

Key Art


The moneyshot for my MOP project for my concept art course.

Characters


Naval Mine Head - Personal Project


MOP Characters


Dark Souls Boss

Props


MOP Props

Character designs


3D models


A complete mess of a character design left me with these concept pieces


A mix between a gilamonster, a giraffe weevil and a stilt eyed fly. One of my first characters, yet it remains nameless.


Jenni-4, a robot character made for a third person shooter game.


The Outcast, a boss monster. This character went through a long design process, and is patiently waiting for a remake.


Illustration


The Bard. A character illustration made for a so far unpublished project. A kenku bard that uses his arm to play songs recorded on ancient artifacts.


Shikkith, my kobold rogue character from a Dungeons & Dragons campaign.


Another unnamed character. A study of the art of Moebius.


Games


Rise Of humanity

I also interned at Cybernetic Walrus, where I worked on their game Rise of Humanity as a game designer. This internship was further continued as a part time student job.


VideoGames

I have one game published online, a puzzle game by the name Plasm.

About

I am a student Concept Artist at the Syntra PXL in Genk, Belgium. My interests and skills lie in game design and concept art.

Contact

Feel free to contact me through my social media:
Instagram
Artstation
Or send me an email at [email protected]